BOOK: A THEORY OF FUN
Posted on January 2nd, 2014 by Joy Schwabach
“A Theory of Fun for Game Design,” by Raph Koster, $35 from oreilly.com, is now out in color, with a full-page cartoon flanking every page of text.
The author was the lead designer for massive online games such as “Ultima Online” and “Star Wars Galaxies.” He discusses what makes a game fun and how games can teach primitive survival techniques. Creative designers, he says, use other games for inspiration. The forward is by Will Wright, creator of SimCity.
Filed under: books, programming