trendsAccording to research firm Flurry Analytics, there are more than 700,000 apps. Here’s how they’re used:

Forty-three percent of the time is spent playing games, 26 percent social networking, ten percent other kinds of entertainment, ten percent on utilities (such as uninstallers or anti-virus programs), two percent news, two percent productivity, one percent health and fitness, one percent on lifestyle apps, and five percent on “other.” (“Other” is a great bucket.)

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