A VIRTUAL BOOM AND BUST
Posted on September 12th, 2009 by Joy Schwabach
If you think the current economic crisis is bad, wait till you’ve experienced it in the virtual world.
According to a study by the University of Southern California’s Annenberg Communications School, economic fluctuations are far more dramatic in online games than they are in the real world. Looking at the role-playing game Everquest, researchers discovered that inflation rose more than 50 percent in a five-month period. Such trends can be calculated because players in many online games can buy and sell items and powers.
Filed under: trends