“Build iOS Games with Sprite Kit,” by Jonathan Penn and Josh Smith, $34 from PragProg.com. It shows you how to make games for the iPhone and iPad. You learn how to build two games that are fun: One is a pinball game and the other a version of “Asteroids.”
CourseReport.com programmers headclaims that schools and camps teaching programming, often called “coding,” will bring in $60 million in tuition for the year and graduate 5,987 coders, a 175 percent increase over last year. Tuition can cost up to $20,000, with the average around $10,000 for courses ranging from nine to 12 weeks. All in all, this seems expensive to us.
One of the first and most popular programming languages, “BASIC,” turned 50 this month. The acronym stands for “Beginner’s All-Purpose Symbolic Instruction Code,” it started as a student math project at Dartmouth College and from this small town in New Hampshire it conquered the world. Even Bill Gates used it.
“A Theory of Fun for Game Design,” by Raph Koster, $35 from oreilly.com, is now out in color, with a full-page cartoon flanking every page of text. The author was the lead designer for massive online games such as “Ultima Online” and “Star Wars Galaxies.” He discusses what makes a game fun and how games can teach primitive survival techniques. Creative designers, he says, use other games for inspiration. The forward is by Will Wright, creator of SimCity.
“3D Game Programming for Kids,” by Chris Strom; $36 from oreilly.com. Here’s a great system for teaching you to program, no matter what your age.
All you need is a computer and preferably the Chrome web browser, though anything except Internet Explorer will do. The author explains things so well that in literally a few minutes, Joy had created a colorful ball and cube on her screen and was able to animate them.