In our favorite non-violent action game is Peggle, a kind of cartoon pinball game. We once made a move so cool we would have liked to share it with others. Now the instant replay feature of the free game service “Raptr” lets you save video clips of your game play in any length up to 20 minutes. You could use your clips to start your own video channel online. There is a surprising large number of people who like to see video game replays.
If you’re one of the 271 million Twitter users, you may want to know how many people are potentially viewing your tweets. Go to Analytics.Twitter.com to find out. We found that our tweets were received daily by around 1800 people. Of course, just because someone is getting your tweets doesn’t mean they’re actually reading them. Stop us before we tweet again!
American homes gained a billion more electronic gadgets between 2010 and 2013, according to the Consumer Electronics Association, but national electricity consumption declined by 12 percent. New electronic devices, including TVs and computers, use less energy then older models. So buying new equipment is “green,” as they say. Meanwhile … all those devices are clogging up something else: Smart phone apps account for 25 percent of all Internet traffic, according to a recent report by Kleiner Perkins. An increasing amount of that traffic is for shopping: buying things from your cell phone will reach $100 billion this year, according to Forrester Research.
We’ve never started a column with a “Numbers Report” before. This is a frequent subject in our column but always placed well down. But some numbers have become so extraordinary in recent times, that they are worth talking about right up front. Such is the case with web sites.
Pretty soon we’ll all be on candid camera. Facebook users upload 350 million photos a day. That’s over 200,000 pictures a minute. It’s running about 120 billion a year currently and accelerating constantly. In the two years since the company went public, they’ve accumulated 250 billion photos, one-fourth of a trillion.
Sixty-six percent of players dump their free Android and iPhone games the day after they try them out, according to a study by Swrve, a company that helps developers of free games make some money. Around two percent of players buy things within a game. These spend $20 on average.
Microsoft surveyed over 10,000 people ages 18 and up from all over the world and this is what they found out: — Only 36 percent of respondents limit the amount of personal information they put on the web. — Only 37 percent look for ways to prevent identity theft. — Fifteen percent of respondents say they or someone they know was a victim of identity theft.