BOOK: A THEORY OF FUN

A Theory of Fun for Game Design“A Theory of Fun for Game Design,” by Raph Koster, $35 from oreilly.com, is now out in color, with a full-page cartoon flanking every page of text.

The author was the lead designer for massive online games such as “Ultima Online” and “Star Wars Galaxies.” He discusses what makes a game fun and how games can teach primitive survival techniques. Creative designers, he says, use other games for inspiration. The forward is by Will Wright, creator of SimCity.

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